Map & Regions
Written guides and coordinate anchors for the 1.0 regions. For the full progression plan, read Sky Islands & World Tree Access Route.
Sunreach
New in 1.0Lv.45+The ground-level gateway to the Sky Islands. The lighthouse questline 'Rite of Ascension' is the only legitimate way up; the surrounding sea cliffs hold low-chance Radiant Gems spawns.
| Anchor | Coordinates | Notes |
|---|---|---|
| Lighthouse Keeper (quest start) | (-88, -215) | Accept 'Rite of Ascension' |
| Levitite Core caves | (-102, -231) area | Collect 3 cores |
| Ascension Platform teleport | (-85, -209) | Gateway to the Outer Ring |
| Sea-cliff ore shelf (ore base option) | (-73, -244) | 6 ore nodes + low-chance Radiant Crystal |
Sky Islands · Outer Ring
New in 1.0Lv.47+Shattered floating isles with short, glider-friendly gaps. The first reliable Radiant Gems spawns — pale-gold crystal clusters requiring Metal Pickaxe 3+. Watch the edges: no railings.
| Anchor | Coordinates | Notes |
|---|---|---|
| Outer Ring · Windrest Isle teleport | (S-12, S-88) | Sky Islands use their own S-coordinate system |
| Windrest Isle merchant | (S-11, S-86) | Sells the 'Tailwind Soup' buff |
| Floating-isle veins | (S-20, S-75) area | Radiant Gems, 3–4 nodes per isle |
Sky Islands · Storm Belt
New in 1.0Lv.50+A ring-shaped storm wall with headwind zones and a hard flyer speed requirement: Jetragon passes freely, everything else needs Tailwind Soup.
| Anchor | Coordinates | Notes |
|---|---|---|
| Storm Eye platform | (S-3, S-45) | Largest Radiant Gems vein in the sky (6 nodes) |
| Headwind zone entrance | (S-8, S-60) | Too slow = blown back to the Outer Ring |
Sky Islands · Inner Sanctum
New in 1.0Lv.52+The core of the Sky Islands, patrolled by Lv.55+ variants. Drops the higher-tier awakening material 'Lumen Crystal'; sky variants of Frostallion and Jetragon spawn here.
| Anchor | Coordinates | Notes |
|---|---|---|
| Root Bridge (World Tree entrance) | (S-0, S-12) | Activation costs Radiant Gems ×10 |
| Sky-variant spawn area | (S-5, S-20) area | Frostallion / Jetragon variants |
World Tree
1.0 EndgameLv.53+The final main-story region: the Root Layer (vertical maze + best gem farming loop), the Mid-Layer Trials (three chambers; clearing them unlocks Recombination Station research) and the Canopy (three-phase final boss with rotating elements).
| Anchor | Coordinates | Notes |
|---|---|---|
| Root Layer · Sylvan Altars ×3 | Dynamic within layer | Activate all three to open the mid layer |
| Mid-Layer trial chambers | Fixed within layer | Might / Heart / Cycle trials |
| Canopy showdown platform | Top layer | Light → Dark → Dragon phases |