🥚Pal Codex1.0

Map & Regions

Written guides and coordinate anchors for the 1.0 regions. For the full progression plan, read Sky Islands & World Tree Access Route.

Sunreach

New in 1.0Lv.45+

The ground-level gateway to the Sky Islands. The lighthouse questline 'Rite of Ascension' is the only legitimate way up; the surrounding sea cliffs hold low-chance Radiant Gems spawns.

AnchorCoordinatesNotes
Lighthouse Keeper (quest start)(-88, -215)Accept 'Rite of Ascension'
Levitite Core caves(-102, -231) areaCollect 3 cores
Ascension Platform teleport(-85, -209)Gateway to the Outer Ring
Sea-cliff ore shelf (ore base option)(-73, -244)6 ore nodes + low-chance Radiant Crystal

Sky Islands · Outer Ring

New in 1.0Lv.47+

Shattered floating isles with short, glider-friendly gaps. The first reliable Radiant Gems spawns — pale-gold crystal clusters requiring Metal Pickaxe 3+. Watch the edges: no railings.

AnchorCoordinatesNotes
Outer Ring · Windrest Isle teleport(S-12, S-88)Sky Islands use their own S-coordinate system
Windrest Isle merchant(S-11, S-86)Sells the 'Tailwind Soup' buff
Floating-isle veins(S-20, S-75) areaRadiant Gems, 3–4 nodes per isle

Sky Islands · Storm Belt

New in 1.0Lv.50+

A ring-shaped storm wall with headwind zones and a hard flyer speed requirement: Jetragon passes freely, everything else needs Tailwind Soup.

AnchorCoordinatesNotes
Storm Eye platform(S-3, S-45)Largest Radiant Gems vein in the sky (6 nodes)
Headwind zone entrance(S-8, S-60)Too slow = blown back to the Outer Ring

Sky Islands · Inner Sanctum

New in 1.0Lv.52+

The core of the Sky Islands, patrolled by Lv.55+ variants. Drops the higher-tier awakening material 'Lumen Crystal'; sky variants of Frostallion and Jetragon spawn here.

AnchorCoordinatesNotes
Root Bridge (World Tree entrance)(S-0, S-12)Activation costs Radiant Gems ×10
Sky-variant spawn area(S-5, S-20) areaFrostallion / Jetragon variants

World Tree

1.0 EndgameLv.53+

The final main-story region: the Root Layer (vertical maze + best gem farming loop), the Mid-Layer Trials (three chambers; clearing them unlocks Recombination Station research) and the Canopy (three-phase final boss with rotating elements).

AnchorCoordinatesNotes
Root Layer · Sylvan Altars ×3Dynamic within layerActivate all three to open the mid layer
Mid-Layer trial chambersFixed within layerMight / Heart / Cycle trials
Canopy showdown platformTop layerLight → Dark → Dragon phases