Mod Hub
The full EA โ 1.0 mod migration process and a recommendation list. One rule above all: remove every old mod first, then re-add only what's confirmed for 1.0.
The five-step compatibility check
- 1
Before upgrading: empty the mod folders
Move Pal/Content/Paks/~mods (and LogicMods) out of the game directory entirely. Old mods MUST be removed from the install folder โ 1.0 changed the underlying asset packaging, and EA-era .pak mods left in place range from silently broken to crash-on-launch or save corruption.
- 2
Verify game files
Steam Library โ Properties โ Installed Files โ Verify integrity. Confirm the vanilla game boots into 1.0 and loads your old save (saves migrate automatically โ no forced wipe). Vanilla first, mods second.
- 3
Re-verify 1.0 support mod by mod
Check each mod's release page (Nexus Mods etc.) for an update explicitly marked as 1.0-compatible. Only trust versions that state 1.0/release support outright โ 'should still work' means 'incompatible' until proven otherwise.
- 4
Reinstall one at a time
Add mods back on a strict 'install one โ launch โ load save โ play 10 minutes' cycle. On any anomaly, remove the last mod added. UE mod conflicts usually crash with no error message โ binary search is the only reliable diagnosis.
- 5
Back up your saves first
Before touching mods, back up %LOCALAPPDATA%/Pal/Saved/SaveGames. The 1.0 save format changed โ a save corrupted by a bad mod cannot be rolled back to the EA format.
Recommended mods (living list)
Hand-verified by the editors; each mod's release page is the source of truth. Names are type placeholders โ double-check version numbers before installing.
Pal Details UI+
1.0 readyPaldeck enhancement showing hidden IVs and passive weights. Compatible with the Recombination Station UI.
Better Base Pathfinding
1.0 readyBase pathing improvements. 1.0's official fixes reduce its impact, but multi-floor bases still benefit.
Carry Weight Tweaks
1.0 readyCarry-weight adjustments with a dedicated 1.0 build. Watch for conflicts with server settings.
EA-era Pal model swaps
Awaiting update1.0 repackaged character assets โ every EA model-swap mod is broken and will crash. Wait for author updates.
Old catch-rate multiplier .paks
Do not useConflicts with 1.0 capture logic; the community has confirmed save-corruption reports. 1.0's world settings include capture-rate sliders โ no mod needed.